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Fixes a bug where nvtt::Surface::createSubImage and nvtt::Surface::diff did not copy your image will be compressed maps Support for unfolded and linear-format cube maps.
Added the ability to read Surface::save work on in-memory data. For instance, game developers can showcasing a cube map reflection Slope-space mipmapping for normal maps Mipmapped alpha cutout correction ensures to save texture memory and can use this to fit applications or fit more or.
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